![]() Burning Hands is just terrible in comparison. At level 3 the gold standard for an AOE is shatter. The problem with any AOE you get as an Arcane Trickster (or an Eldritch Knight for that matter) is that by the time you get the spell it already sucks. I understand your worry, as I typically try to take on as many roles as possible with my characters as well, but I think its better to stick to doing your thing well and let your party do their things. If those aren't enough, your Bard can poach AOE damage spells using Magic Secrets. This is a kind of faux AOE.īards get access to a few AOE damage spells like Thunderwave, and Shatter. Ultimately, if you want burning hands then take it, but for AOE you can rely on your party a fair bit.īarbarian gets extra attacks and possibly bonus action attacks that can be used against multiple targets in a round. That damage is not augmented by sneak attack.Īs an AT, your party relies on you for scouting, dealing with traps, having skills, doing good single target damage, some combat control, and overall just being creative and versatile.īurning hands does not really helpful with any of those things. It does mediocre damage to a few targets, while targetting a typically good save for many creatures. It is a scout, it can grant you sneak attack, it is a ritual (though I don't think you get ritual casting), it only needs to be cast once or when your familiar dies, the familiar can change with new castings, it can cast tough spells, and if it has hands it can use items on DM discretion.īurning hands is a one trick pony.
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